Tech For Teachers
Blog 8: How might video games enhance my students’ learning?
Robert Dean Meili
Enhancing students’ learning through video games is not a new concept. I remember playing Oregon Trail on my buddy’s Commodore 64 in 1983. I didn’t realize it at the time, but I learned a little about the early American pioneers. That game was originally designed in 1971 (before I was born according to wikipedia). Since then, games like Math Blaster, Sim City and Lemmings, to name a few, have been teaching children and adults math concepts and the list of games continues to get larger. As a student, I wanted to play games that were fun and engaging, that taught me about things without me realizing I was learning.
I don’t imagine kids today are any different than I was at their age. They want to be engaged, but have a need to be reasonably entertained or their minds begin to wonder. I recently read a blog listing 5 reasons that video games “power up learning” (Levasseur 2011). I’m going to paraphrase them here.
Reason 1: Just In Time learning. A good game gives the player just enough information to apply what he’s learned to overcome challenges that are constantly pushing the learner to the edge of his competence.
Reason 2: Critical Thinking. The player enters a virtual world with only a vague idea of what needs to be done. This leads him to explore the game to figure out how to solve the problems. When the player thinks he knows how to solve the problem, he tests his new hypothesis. If it doesn’t work, he reformulates it and retests it. This is the basis of critical thinking.
Reason 3: Increased Retention. Since games make a player think, they hold the potential for good retention.
Reason 4: Emotional Interest. Humans naturally have a hard time paying attention to boring things, and video games are emotionally engaging.
Reason 5: Image Learning. Vision is our most dominent sense, so we learn best through images. The more visual input we experience, the more likely something will be recognized and recalled.
There are probably other important reasons to use video games as a means to convey knowledge, but I liked how these summed it up. If there is any doubt as to the effectiveness of video games to engage learners, all you have to do is bring up games like “Call of Duty” or “Guitar Hero” in general conversations with students, and you’ll see them light right up and try to explain to you how they’ve mastered certain levels or conquered other players online.
Reference
Levasseur, Aran “Five Reasons Why Video Games Power Up Learning” 2011.